Will you gaze into the future with me a minute? With the myriad of opportunities technology has afforded publishers, do you wonder where else it could go? I found this fascinating video from IDEO - a global design consultancy ranked one of the most innovative companies in the world by the Boston Consulting Group (IDEO also worked with Zinio back in 2001).
The video, entitled The Future of the Book is a "design exploration of digital reading" which tours three product prototypes (named Nelson, Coupland and Alice) which re-imagine the digital book. The video originally created in 2010, could mean the future is not too far away. The idea won a number of awards and the technology could equally be applied to magazines.
What to expect:
| 1. NELSON - a reading experience that offers different perspectives and ongoing discussions as well as fact checking. Giving readers what they need to form their own opinions on topics. | 2. COUPLAND - determines the key reading materials based on your professional network, organisation or university. Keeping you up to date with what's going on in your field. |
3. ALICE (TOP PICK) - explores how we might experience written narratives in new and engaging ways. An interactive reading experience, where readers engage in the the storytelling process. The story unfolds and develops as the reader participates- unlocking back stories on characters and providing different perspectives of the narrative with plot twists as well as hidden chapters. Alice can use geographic data to build on storytelling and readers can even communicate with characters via SMS - which could be huge for a teen market.
If you've just watched the video, you'll see the potential opportunities for publishers, advertisers and audiences - particularly extending reader engagement and gamification of content.
The burning question is - are we there yet?
Images and video via IDEO.com
If you've just watched the video, you'll see the potential opportunities for publishers, advertisers and audiences - particularly extending reader engagement and gamification of content.
The burning question is - are we there yet?
Images and video via IDEO.com

